A laser bolt from a spacecraft is a single object, reused. In Unity, to reuse objects we want to “Prefab” them. Prefab systems allow us to “create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset”.
Why does this matter? Well, I want to make our Cube fire a laser, not have to recreate the asset thousands of times, and why not? Lasers are pretty great!
So I have created and miniaturized a capsule that will eventually function as our primitive laser, tucked it into our “Prefabs” folder and given the laser a nice green color!