Andrew Lengen·Jun 10, 2021“trible shot” timerI realized I forgot to add in the means to have it deactivate after a certain amount of time — we need IEnumerators!
Andrew Lengen·Jun 9, 2021“trible shot” power-up logicSo our logic is going to be almost identical to our Enemy!
Andrew Lengen·Jun 3, 2021“trible shot” power-upIt’s time to create our power-up! We’ve simulated triple shot through our Inspector through a toggle and now we need to make the actual…
Andrew Lengen·Jun 1, 2021“trible shot” logicSince our prefab is set-up, we can start working on the power-up. We’re essentially collecting a sprite that tells the Player, “Yo, you can…
Andrew Lengen·Jun 1, 2021“trible” shotPower up time! Let’s create our triple-shot laser by dragging our pre-existing Laser prefab into the scene, duplicate and adjust them to be…
Andrew Lengen·May 29, 2021My Gun Isn’t Working!We must rebuild this laser — it’s just easier that way. Let’s start by deleting the 3D “Laser” out of our “Prefabs ”folder then…
Andrew Lengen·May 28, 2021Box Collider 2DNow that we have the basis set-up, let’s get our “Edit Collider” in our Box Collider 2D to match the size of our ship(s) more!
Andrew Lengen·May 27, 2021Enemy To 2DLet’s get to converting our villain to 2D by selecting him in our Project > Prefabs folder, then in the Inspector we want to select Open…
Andrew Lengen·Apr 23, 2021Parfaits Have LayersI forgot to mention in the last article that we need to assign proper layers to our sprites!