Power up time! Let’s create our triple-shot laser by dragging our pre-existing Laser prefab into the scene, duplicate and adjust them to be in the position we would like them

The lasers on the wings have the same Y-value as well

With this we could technically instantiate these lasers, but we’re going to give them a Parent object that we’re going to name “Triple_Shot”, then drag our Lasers into it. To do so, right click the Hierarchy and Create Empty and rename that “Triple_Shot” and drag the three lasers we adjusted into it: it’s more efficient this way!

Now that it’s all set-up, we’re going to drag the “Triple_Shot” into our Prefabs folder then delete it from our scene!

With that we can start writing the code for it!