Andrew Lengen“trible shot” destroying parents!This is a pretty simple fix in itself!1 min read·Jun 11, 2021----
Andrew Lengen“trible shot” timerI realized I forgot to add in the means to have it deactivate after a certain amount of time — we need IEnumerators!1 min read·Jun 10, 2021----
Andrew Lengen“trible shot” power-up logicSo our logic is going to be almost identical to our Enemy!2 min read·Jun 9, 2021----
Andrew Lengen“trible shot” power-upIt’s time to create our power-up! We’ve simulated triple shot through our Inspector through a toggle and now we need to make the actual…1 min read·Jun 3, 2021----
Andrew Lengen“trible shot” logicSince our prefab is set-up, we can start working on the power-up. We’re essentially collecting a sprite that tells the Player, “Yo, you can…2 min read·Jun 1, 2021----
Andrew Lengen“trible” shotPower up time! Let’s create our triple-shot laser by dragging our pre-existing Laser prefab into the scene, duplicate and adjust them to be…2 min read·Jun 1, 2021----
Andrew LengenMy Gun Isn’t Working!We must rebuild this laser — it’s just easier that way. Let’s start by deleting the 3D “Laser” out of our “Prefabs ”folder then…3 min read·May 29, 2021----
Andrew LengenBox Collider 2DNow that we have the basis set-up, let’s get our “Edit Collider” in our Box Collider 2D to match the size of our ship(s) more!2 min read·May 28, 2021----
Andrew LengenEnemy To 2DLet’s get to converting our villain to 2D by selecting him in our Project > Prefabs folder, then in the Inspector we want to select Open…1 min read·May 27, 2021----
Andrew LengenParfaits Have LayersI forgot to mention in the last article that we need to assign proper layers to our sprites!1 min read·Apr 23, 2021----